Snow regeneration
#2
Nice. I like the patch, I'll just take the liberty of pushing the "snowing code" to a separate function, out of cChunk::Tick().
Also, I'm not so sure about the naming, "nice" is subjective, someone might find that kind of snow terrible. How about calling it "snowdrift" or "highsnow" in the ini file?
or "deepsnow", that might be the most accurate and pronounces well Wink
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Messages In This Thread
Snow regeneration - by Luksor - 10-22-2012, 06:18 AM
RE: Snow regeneration - by xoft - 10-22-2012, 06:27 AM
RE: Snow regeneration - by Luksor - 10-22-2012, 07:07 AM
RE: Snow regeneration - by xoft - 10-22-2012, 07:16 AM
RE: Snow regeneration - by Luksor - 10-22-2012, 07:29 AM
RE: Snow regeneration - by xoft - 10-22-2012, 07:32 AM
RE: Snow regeneration - by xoft - 10-22-2012, 05:52 PM
RE: Snow regeneration - by Luksor - 10-22-2012, 07:18 PM
RE: Snow regeneration - by xoft - 10-22-2012, 08:56 PM
RE: Snow regeneration - by Luksor - 10-23-2012, 12:41 AM
RE: Snow regeneration - by funmaker - 10-22-2012, 11:11 PM
RE: Snow regeneration - by xoft - 10-23-2012, 01:28 AM
RE: Snow regeneration - by funmaker - 10-23-2012, 01:49 AM
RE: Snow regeneration - by NiLSPACE - 10-23-2012, 03:46 AM



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