12-16-2012, 07:09 PM
I'm trying to adjust the wormnest caves a bit - they generate large caves too often. I'd like them to generate more smaller caves and only very rarely a large cave. Trying to find a good noise distribution function for the radius. Also I'm considering adding a random "distortion" - some points in the cave system will get a very different radius than their neighbors, thus creating domes and dead-ends.
What I've noticed about vanilla cave generation is that it seems to be taking ground height into consideration, most caves don't go higher than ground level. This might be a good feature to somehow emulate in a later revision of the generator.
What I've noticed about vanilla cave generation is that it seems to be taking ground height into consideration, most caves don't go higher than ground level. This might be a good feature to somehow emulate in a later revision of the generator.