cEntity and physics
#4
I'm wondering, what's the reason for distinction between cEntity and cPawn? From what it seems, I'd say it's worth joining those two classes into one, simply cEntity should have all the stuff that cPawn has. All entities can take environmental damage, all entities do have some sort of physics simulation, all entities can be on fire (or set as non-flammable), all entities have health.
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Messages In This Thread
cEntity and physics - by xoft - 12-25-2012, 08:19 AM
RE: cEntity and physics - by Luksor - 12-25-2012, 07:25 PM
RE: cEntity and physics - by xoft - 12-26-2012, 11:49 AM
RE: cEntity and physics - by xoft - 12-27-2012, 06:28 PM
RE: cEntity and physics - by FakeTruth - 12-28-2012, 02:45 AM
RE: cEntity and physics - by xoft - 12-28-2012, 11:39 AM
RE: cEntity and physics - by xoft - 12-28-2012, 12:59 PM
RE: cEntity and physics - by FakeTruth - 12-28-2012, 06:24 PM
RE: cEntity and physics - by xoft - 12-29-2012, 06:20 AM
RE: cEntity and physics - by bearbin - 12-29-2012, 06:54 AM
RE: cEntity and physics - by xoft - 12-29-2012, 01:05 PM
RE: cEntity and physics - by Taugeshtu - 12-29-2012, 09:28 PM
RE: cEntity and physics - by FakeTruth - 12-30-2012, 01:26 AM
RE: cEntity and physics - by xoft - 12-31-2012, 10:41 AM
RE: cEntity and physics - by keyboard - 12-31-2012, 03:58 PM
RE: cEntity and physics - by xoft - 12-31-2012, 05:50 PM



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