12-28-2012, 06:24 PM
Yup. I also don't see why an entity would need health?
In the UE you would specify things like movement speed and jump height, sounds and stuff like that in a pawn.
The controller would then use that information in its Ai.
In the UE you would specify things like movement speed and jump height, sounds and stuff like that in a pawn.
The controller would then use that information in its Ai.