Loops
#5
_MOVED or _MOVING, doesn't really matter for you here. Just use that callback, inside it check if the player has moved more than 0.01 blocks away from their "/afk" position and if so, break the afk.

And welcome to the very first of your threading issues Smile
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Thanks given by: NiLSPACE


Messages In This Thread
Loops - by NiLSPACE - 02-18-2013, 04:54 AM
RE: Loops - by FakeTruth - 02-18-2013, 06:44 AM
RE: Loops - by NiLSPACE - 02-18-2013, 06:50 AM
RE: Loops - by FakeTruth - 02-18-2013, 07:06 AM
RE: Loops - by xoft - 02-18-2013, 08:20 AM



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