03-09-2013, 04:51 AM
Currently, no. It is planned that some packets may be available to plugins, but only a handful, such as the plugin channel message or the scoreboard (when I find out what it does
)
To make things more complicated, MCServer is trying to walk away from these cryptic functions (see, you yourself had to put a note underneath it saying what it does) towards more friendly names. So we have cProtocol::SendSpawnObject() and cProtocol::SendSpawnVehicle() functions, although they both use the same packet. This might come in handy if ever the protocol decides to spawn vehicles in a different way than "objects", but it's also handy in how people reading the code immediately know what the function does, instead of looking up parameters for packets.
![Wink Wink](https://forum.cuberite.org/images/smilies/wink.png)
To make things more complicated, MCServer is trying to walk away from these cryptic functions (see, you yourself had to put a note underneath it saying what it does) towards more friendly names. So we have cProtocol::SendSpawnObject() and cProtocol::SendSpawnVehicle() functions, although they both use the same packet. This might come in handy if ever the protocol decides to spawn vehicles in a different way than "objects", but it's also handy in how people reading the code immediately know what the function does, instead of looking up parameters for packets.