03-09-2013, 04:57 AM
That might have been my fault, I was trying to streamline physics into every entity, so that each entity would call its virtual HandlePhysics() function, but I guess I messed it up for mobs. Maybe even for pickups.
Anyway, I guess one of the very first things on your ToDo list should be figuring out what part of the entity is the pivot point (entity position) really pointing to - is it the XZ center and Y bottom, or Y center as well? That affects quite a few things.
Anyway, I guess one of the very first things on your ToDo list should be figuring out what part of the entity is the pivot point (entity position) really pointing to - is it the XZ center and Y bottom, or Y center as well? That affects quite a few things.