Brainstorming: Physics and Packet Handling for Entities
#3
(03-19-2013, 05:20 PM)xoft Wrote: Sounds reasonable.

My only concern (so typical of me): will it be configurable? I think for large servers it'd be advantageous if they could refrain from sending too much data when they're overloaded, so perhaps make the velocity packet spamming "once in N ticks", where N is a server property that can be set through the INI and perhaps even programmatically (by plugins).

That's a great idea. So during normal load the value of N is zero (just like the vanilla server), but once it goes under heavy load, it can go up as high as 60 ticks (more than that will be pointless due to the Move Relative packet).

I think that as the first step, we should implement it configurable via INI.
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RE: Brainstorming: Physics and Packet Handling for Entities - by keyboard - 03-19-2013, 11:56 PM



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