Brainstorming: Physics and Packet Handling for Entities
#4
The N must be larger than zero. "Every 0 ticks" is kinda wrong Wink
So it should be set to 1.

And later on we might develop a plugin that will detect server overload and will adjust performance based on it. The plugin could then increase this N, it could maybe also limit the viewdistance for players, or limit spawning, whatever.

I don't even think INI configuration is that important, but I'm not against it; if you want it, go ahead Smile
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RE: Brainstorming: Physics and Packet Handling for Entities - by xoft - 03-20-2013, 12:39 AM



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