Some semi-random thoughts on terrain generation
I just had one of those lightbulb moments, when I realized it's really really simple to produce caves without the single-block holes in their floors - simply chop off the bottom (and top) 20 % of the cave. Seems to work like a charm - check out rev 1296.
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RE: Some semi-random thoughts on terrain generation - by xoft - 03-23-2013, 12:57 AM



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