Some semi-random thoughts on terrain generation
I think that for now I'll add regular chests instead of the minecarts with chests, because we don't have a proper UI for the minecart with chest. Spawners are probably not gonna happen for a while, they need some extra protocol magic that is not yet implemented and they will not work unless we tackle mob spawning, which is too close to the AI work that Keyboard is now doing, and I dont wanna collide too much.

(03-30-2013, 10:21 PM)STR_Warrior Wrote: and the server generates too many mineshafts at one place.

Oh, it's already settable, forgot about it. Set [Generator].MineShaftsGridSize to a larger number. It specifies the average number of blocks that the dirt rooms are spaced apart, so the larger the number, the less often there are mineshafts.
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RE: Some semi-random thoughts on terrain generation - by xoft - 03-31-2013, 04:26 AM



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