Some semi-random thoughts on terrain generation
Don't forget those random ceiling blocks in the corridors. I'm a bit concerned about them, because I don't exactly know how to code that. It's not that we don't have a random generator, but so far, each chunk could be regenerated exactly as it was before; this would be the first thing that would not regenerate 100% exactly. On the other hand, if we store all of that randomness somewhere for regeneration, it's gonna eat a non-trivial amount of memory.
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RE: Some semi-random thoughts on terrain generation - by xoft - 04-01-2013, 03:13 AM



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