Some semi-random thoughts on terrain generation
We have two PRNGs in MCServer, MTRand and cNoise. Seeding a MTRand is a rather costly operation, definitely not good to do that too often while generating. cNoise is simple to seed, but plugins don't have access to it, so the function that uses it could not be exported to the API.

Ugh, those mineshafts go all the way to the voidTongue Better fix that.

Wanna see something fun? Try setting height generator to Flat, FlatHeight to 2 and composition generator to SameBlock. Remove all structure generators and finishers except for Mineshafts.

Code:
[Generator]
Generator=Composable
BiomeGen=Constant
HeightGen=Flat
FlatHeight=2
CompositionGen=SameBlock
Structures=MineShafts
BiomeGenCacheSize=0
ConstantBiome=Plains
HeightGenCacheSize=0
SameBlockType=stone
SameBlockBedrocked=1
Finishers=
Reply
Thanks given by:


Messages In This Thread
RE: Some semi-random thoughts on terrain generation - by xoft - 04-01-2013, 04:05 AM



Users browsing this thread: 13 Guest(s)