Brainstorming: Physics and Packet Handling for Entities
#21
I finished the head yaw a couple of days ago. Now, I am working on getting the physics corrected at least for mobs. I am seeing that the MCServer and the client are out of sync when the mob is moving, so the mob jumps almost a full block forward when the server sends the teleport packet to force a sync.
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RE: Brainstorming: Physics and Packet Handling for Entities - by keyboard - 04-07-2013, 07:58 AM



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