Brainstorming: Physics and Packet Handling for Entities
#28
I'm afraid it won't work well with the client, because the client seems to do gravity calculation on its own. But we won't know unless we test that, so I'd say make it a variable and if you change its value and everything behaves okay, then make it settable in the ini.

A different question now. How much are you working with the cEntity::Tick() function? I'm thinking about rewriting entities to tick within their respective chunks, which would mean this function will get another parameter, cChunk *, which it could use to query blocks directly. Will that collide with your code much? I don't want to start a svn conflict war Smile
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RE: Brainstorming: Physics and Packet Handling for Entities - by xoft - 04-10-2013, 05:28 PM



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