04-14-2013, 06:26 AM
This is just a shot in the dark since I'm still getting familiar with how plugins are integrated with MC, but have you tried adding the SetHeadYaw/GetHeadYaw functions when you set the rotation? We separated the entity rotation from the head yaw a couple of revs back, so this could be the cause of your issue. Also, does it last exactly 10 seconds? or is it around 20 seconds? I asked because the MC server sends every 20 seconds a teleport packet that contains the pitch and rotation (but not head yaw) to keep the client synchronized, so this could also be causing the issue.