ForEachEntity
#2
cWorld:ForEachEntity() has been kept and should work alright. And I'm a bit skeptical about exporting chunks - usually you don't need them, you need something a bit more high-level, so why not implement the higher level function optimized? Also, with chunks, one needs to be extra careful not to break any relations between them.
Reply
Thanks given by:


Messages In This Thread
ForEachEntity - by NiLSPACE - 04-21-2013, 04:32 AM
RE: ForEachEntity - by xoft - 04-21-2013, 05:52 AM
RE: ForEachEntity - by NiLSPACE - 04-21-2013, 05:54 AM
RE: ForEachEntity - by xoft - 04-21-2013, 06:10 AM
RE: ForEachEntity - by NiLSPACE - 05-02-2013, 11:35 PM
RE: ForEachEntity - by xoft - 05-02-2013, 11:55 PM



Users browsing this thread: 1 Guest(s)