Brainstorming: Physics and Packet Handling for Entities
#35
I'd have done proper block collisions first, but it's your way.

How are you going about this? Some sort of spring physics? When two entities are closer to each other than their dimensions, add a velocity away from each other proportionate to how close they are?
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RE: Brainstorming: Physics and Packet Handling for Entities - by xoft - 04-23-2013, 04:13 AM



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