04-23-2013, 06:24 PM
As far as I know, there is no block collision code for entities. There's only the cTracer which does a single ray collision, but entities need volume-collision, or at least (like in Vanilla) bounding-box collision.
Adding mass to entities is a good idea. Isn't it needed for proper physics already? It should be - at least for the fluid interaction (not that that would be implemented ).
Adding mass to entities is a good idea. Isn't it needed for proper physics already? It should be - at least for the fluid interaction (not that that would be implemented ).