Brainstorming: Physics and Packet Handling for Entities
#37
As far as I know, there is no block collision code for entities. There's only the cTracer which does a single ray collision, but entities need volume-collision, or at least (like in Vanilla) bounding-box collision.

Adding mass to entities is a good idea. Isn't it needed for proper physics already? It should be - at least for the fluid interaction (not that that would be implementedTongue ).
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RE: Brainstorming: Physics and Packet Handling for Entities - by xoft - 04-23-2013, 06:24 PM



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