(05-01-2013, 04:29 AM)tonibm19 Wrote: First the error:for the unknown command, its easy. put return true before the last end.
with this code, when I execute a command, it says Unknow command and Player not found, but the code is executed, for my case it gives me the error I said, but mobs spawned.
Code:function HandleApocalypseCommand( Split, Player ) local HasSpawned = false; local KillPlayer = function(OtherPlayer) if (OtherPlayer:GetName() == Split[2]) then OtherPlayer:GetWorld():SpawnMob( OtherPlayer:GetPosX(), OtherPlayer:GetPosY(), OtherPlayer:GetPosZ(), 50 ); OtherPlayer:GetWorld():SpawnMob( OtherPlayer:GetPosX(), OtherPlayer:GetPosY(), OtherPlayer:GetPosZ(), 50 ); OtherPlayer:GetWorld():SpawnMob( OtherPlayer:GetPosX(), OtherPlayer:GetPosY(), OtherPlayer:GetPosZ(), 95 ); OtherPlayer:GetWorld():SpawnMob( OtherPlayer:GetPosX(), OtherPlayer:GetPosY(), OtherPlayer:GetPosZ(), 95 ); OtherPlayer:GetWorld():SpawnMob( OtherPlayer:GetPosX(), OtherPlayer:GetPosY(), OtherPlayer:GetPosZ(), 52 ); OtherPlayer:GetWorld():SpawnMob( OtherPlayer:GetPosX(), OtherPlayer:GetPosY(), OtherPlayer:GetPosZ(), 52 ); OtherPlayer:GetWorld():SpawnMob( OtherPlayer:GetPosX(), OtherPlayer:GetPosY(), OtherPlayer:GetPosZ(), 57 ); OtherPlayer:GetWorld():SpawnMob( OtherPlayer:GetPosX(), OtherPlayer:GetPosY(), OtherPlayer:GetPosZ(), 51 ); OtherPlayer:GetWorld():SpawnMob( OtherPlayer:GetPosX(), OtherPlayer:GetPosY(), OtherPlayer:GetPosZ(), 54 ); HasSpawned = true; end end local dowithplayer = function(OtherPlayer) end cRoot:Get():FindAndDoWithPlayer(Split[2], KillPlayer); if (HasKilled) then Player:SendMessage( "You're causing the die of ..Split[2]..!"); else Player:SendMessage( "Player not found" ); end if Split[2] == nil then Player:SendMessage( cChatColor.Green .. "Usage: /creeper [Player]" ) return true end end
i think you should change " if (HasKilled) then" to "if HasKilled == true then"

