Check if there are mobs alive
#22
What is the exact error message?

Either your Player object is nil, so you cannot call GetWorld() on it, or the player is not inside a world yet, so GetWorld() returns a nil world, or there's a bug in the generated Lua bindings code.
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Messages In This Thread
Check if there are mobs alive - by tonibm19 - 05-06-2013, 09:28 PM
RE: Check if there are mobs alive - by NiLSPACE - 05-06-2013, 09:30 PM
RE: Check if there are mobs alive - by tonibm19 - 05-06-2013, 09:33 PM
RE: Check if there are mobs alive - by xoft - 05-06-2013, 09:38 PM
RE: Check if there are mobs alive - by NiLSPACE - 05-06-2013, 09:38 PM
RE: Check if there are mobs alive - by tonibm19 - 05-06-2013, 09:42 PM
RE: Check if there are mobs alive - by tonibm19 - 05-07-2013, 12:00 AM
RE: Check if there are mobs alive - by NiLSPACE - 05-06-2013, 09:45 PM
RE: Check if there are mobs alive - by NiLSPACE - 05-07-2013, 12:03 AM
RE: Check if there are mobs alive - by tonibm19 - 05-07-2013, 02:30 AM
RE: Check if there are mobs alive - by NiLSPACE - 05-07-2013, 02:39 AM
RE: Check if there are mobs alive - by xoft - 05-07-2013, 02:41 AM
RE: Check if there are mobs alive - by tonibm19 - 05-07-2013, 04:51 AM
RE: Check if there are mobs alive - by NiLSPACE - 05-07-2013, 05:03 AM
RE: Check if there are mobs alive - by xoft - 05-07-2013, 05:44 AM
RE: Check if there are mobs alive - by tonibm19 - 05-07-2013, 06:36 AM
RE: Check if there are mobs alive - by tonibm19 - 05-08-2013, 05:26 AM
RE: Check if there are mobs alive - by xoft - 05-08-2013, 05:31 AM
RE: Check if there are mobs alive - by tonibm19 - 05-08-2013, 05:34 AM
RE: Check if there are mobs alive - by xoft - 05-08-2013, 06:13 AM
RE: Check if there are mobs alive - by tonibm19 - 05-08-2013, 06:26 AM
RE: Check if there are mobs alive - by xoft - 05-08-2013, 06:30 AM



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