Some semi-random thoughts on terrain generation
That wouldn't have worked anyway, because Biomal doesn't expect overhangs, it just fills everything from the heightmap down to the bottom, while DistortedHeightmap needs to check for air pockets and restart from the beginning there.
Reply
Thanks given by:


Messages In This Thread
RE: Some semi-random thoughts on terrain generation - by xoft - 05-13-2013, 02:27 AM



Users browsing this thread: 34 Guest(s)