The server already does so.
Don't forget to use named constants instead of numbers (E_ENTITY_TYPE_CREEPER instead of 50)
Maybe we should rename the SpawnMob() function to SpawnMonster(), so that it corresponds with the overall naming (cMonster class)
Don't forget to use named constants instead of numbers (E_ENTITY_TYPE_CREEPER instead of 50)
Maybe we should rename the SpawnMob() function to SpawnMonster(), so that it corresponds with the overall naming (cMonster class)