10-24-2011, 07:05 AM
(10-24-2011, 07:02 AM)necavi Wrote: Well, at least previously there was a 200 mob limit in minecraft, I'm not sure if it was a vanilla limit (I believe it was) but having it be that low created problems on larger servers, especially if Mob Towers were allowed, no one else would get a single mob! My question would be whether this limit is entirely based on the server itself, or the hardware running it, I would think that there would be some variance in the amount of mobs it could support with higher/lower end hardware.
I think it has to do with the code. If I'm online about 20 minutes or so (rough guess), the mobs keep spawning until my connection times out. Right after I time out I get MCServer has crashed in the console.
MCServer resources stay very low when it happens. CPU is constantly around 1%- 3% of one core and RAM usage is around 0.1% - 0.2% of 16GB on my Ubuntu machine.
It happens on my windows machine as well, and both RAM and CPU also stay low.