That makes sense. I can't get anywhere near that many mobs on bukkit. I don't really see any reason to have that kind of network traffic. A limit of how many mobs can be around any players seems like a good idea. 1000 mobs all around me is just ridiculous.
When someone with a lower connection speed gets disconnected, will the server crash as well? Or does it happen only when the last person gets disconnected in that manor?
Where are the packets queued at? Is the operating system doing the queuing or is MCServer doing it?
When someone with a lower connection speed gets disconnected, will the server crash as well? Or does it happen only when the last person gets disconnected in that manor?
Where are the packets queued at? Is the operating system doing the queuing or is MCServer doing it?