Copying world from old server to this
#8
It crashed while doing m->World->HasEntity() in the cEntity's destructor. The debugger would've told you m_World was NULL, and from there you could just walk the callstack up to see why it's being called with such a value.
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RE: Copying world from old server to this - by xoft - 01-25-2014, 04:38 AM



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