When nature takes over...
#3
As I had it in mind, maybe the server would compare the to-be-altered chunk with its default-counterpart (which itself would be calculated by the world's seed). So practically the checked chunk would slowly turn back to what it was originally.
The mod would know if a block needs to be a) filled with dirt/stone, b) removed in the to-be-altered chunk if in the default-counterpart the block was empty or filled.

This is how I would go around the problem (yep, my idea is lacking...)

Well, the more I think of it, the more performance-amputating it seems to me... :/
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Messages In This Thread
When nature takes over... - by jimmis98 - 03-12-2014, 01:46 AM
RE: When nature takes over... - by xoft - 03-12-2014, 02:44 AM
RE: When nature takes over... - by jimmis98 - 03-12-2014, 05:23 AM
RE: When nature takes over... - by bearbin - 03-12-2014, 05:50 AM
RE: When nature takes over... - by tigerw - 03-12-2014, 06:01 AM
RE: When nature takes over... - by xoft - 03-12-2014, 06:51 PM
RE: When nature takes over... - by jimmis98 - 03-12-2014, 11:12 PM
RE: When nature takes over... - by xoft - 03-12-2014, 11:14 PM
RE: When nature takes over... - by tigerw - 03-13-2014, 03:54 AM



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