Cross platform C++ plugins by supplying source code
#3
One significant issue with doing this is dynamically linking the plugins. The executable would have to be re-linked or we would have to manually load the dynamic library's, using OS specific APIs. Also due to the fact that most platforms do not have a standard C++ ABI, the interface would have to be in C with a C++ wrapper in the plugin.
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RE: Cross platform C++ plugins by supplying source code - by worktycho - 10-25-2014, 02:26 AM



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