Custom Mobs
#6
(01-21-2015, 06:47 PM)xoft Wrote: Before we even start developing a real AI, we need to componentize the entity classes. The idea is that there will be no separate per-mob classes like now, but rather a single cMonster class which will contain several other subclasses, one for the "physical appearance", one for the pathfinding, one for the AI, one for aggressiveness etc. @SamJBarney was working on that, but he seems to be busy with real-life stuff, so he hasn't finished anything yet.

Booo "real life"! ;D
Reply
Thanks given by:


Messages In This Thread
Custom Mobs - by 33mhz - 01-20-2015, 04:01 PM
RE: Custom Mobs - by tonibm19 - 01-20-2015, 04:07 PM
RE: Custom Mobs - by xoft - 01-20-2015, 06:05 PM
RE: Custom Mobs - by 33mhz - 01-21-2015, 01:45 PM
RE: Custom Mobs - by xoft - 01-21-2015, 06:47 PM
RE: Custom Mobs - by 33mhz - 01-22-2015, 01:08 PM



Users browsing this thread: 1 Guest(s)