Mobs attacking Players
#2
I'm afraid this is not possible yet. It would require some form of collaboration with the AI (set the target player to attack / follow), which is missing at this point.
Missing the attack on occasion should be doable - simply have the OnTakeDamage hook lower the damage, or for skeletons, when an arrow is spawned, modify its speed a bit.
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Messages In This Thread
Mobs attacking Players - by wudles - 02-09-2015, 08:33 AM
RE: Mobs attacking Players - by xoft - 02-09-2015, 08:36 AM
RE: Mobs attacking Players - by wudles - 02-09-2015, 08:55 AM
RE: Mobs attacking Players - by coding.solo - 08-30-2017, 04:25 AM
RE: Mobs attacking Players - by LogicParrot - 09-02-2017, 06:39 PM



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