Game Crash when using Lua String Patterns
#7
(02-21-2015, 12:50 AM)xoft Wrote: I'm still wondering, why use buttons and signs? There are so many other ways of doing this without affecting the game world at all. You could have "teleporter zones" that would teleport players whenever they just stepped in them. Or if you insist on buttons, still there's no need for signs, just make the plugin store the destination coords in a separate config file or a SQLite database, so that the admin can edit them, but they don't need a sign.

yeah, you are right on that one. I guess I was just playing around. I prefer the buttons so that the user can specify when to teleport. I will look into the SQLite database thing.
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RE: Game Crash when using Lua String Patterns - by dl00 - 02-21-2015, 01:43 PM



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