How to disable mobs?
#8
(05-05-2015, 06:59 AM)tigerw Wrote: I think its because with the initial fix, m_Chunk was still being assigned the potential nullptr value of GetNeighborChunk. Later calls to cPath::IsSolid would still try to call GetNeighborChunk based on the new nullptr value of m_Chunk, and therefore crash.

It should be completely fixed now. should...

Makes complete sense, I am pretty confident this is it.
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Messages In This Thread
How to disable mobs? - by tima_gt - 05-04-2015, 07:49 AM
RE: How to disable mobs? - by xoft - 05-04-2015, 07:52 AM
RE: How to disable mobs? - by tima_gt - 05-04-2015, 08:00 AM
RE: How to disable mobs? - by NiLSPACE - 05-04-2015, 07:56 AM
RE: How to disable mobs? - by NiLSPACE - 05-04-2015, 08:11 AM
RE: How to disable mobs? - by LogicParrot - 05-04-2015, 03:42 PM
RE: How to disable mobs? - by tigerw - 05-05-2015, 06:59 AM
RE: How to disable mobs? - by LogicParrot - 05-05-2015, 03:56 PM



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