[SOLVED] How does one create a block break particle effect?
#9
I'm implementing this now. I've gone for an overload that takes a two element array for c++, which won't be used for one element, and varargs for lua. The lua API is extendable to longer data arrays and the c++ API works for now and can be easily extended. I had to add manual bindings for another refactor I'm doing so separate lua/c++ interfaces is not a issue. Whats more of an issue is what do you do if a plugin specifies data and the protocol doesn't support the additional data field. At the moment I'm ignoring it, but I'm not sure if that is the best answer.
Reply
Thanks given by:


Messages In This Thread
RE: [SOLVED] How does one create a block break particle effect? - by worktycho - 05-07-2015, 12:29 AM



Users browsing this thread: 1 Guest(s)