Why do we need 3 Vector3 types?
#1
Firstly, I am only speaking from a Lua developer point of view. I don't know if there's any technical limitations to what is being suggested in the rest of this post.

So, 3 Vector3 types are exposed in the Lua API. Vector3i, Vector3f, and Vector3d
These each represent a Vector3 with different number data types. As far as being exposed to the Lua API, I think this isn't a good choice.

On the programmer side of Lua, you can see that messing with number data types really isn't a thing in Lua. This is because Lua has always interpreted these data types for us. The design allows us to not care too much about it. Having 3 Vector3 classes that accept different data types kind of defeats the original design.

Ideally, on a plugin developers perspective, having a single Vector3 class and then the data types being interpreted elsewhere would be a more clean and better design choice if this is possible. This increases simplicity to the plugin developer and should ideally still keep the optimization of having the proper data types.
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Messages In This Thread
Why do we need 3 Vector3 types? - by Shadowraix - 06-10-2015, 09:06 PM
RE: Why do we need 3 Vector3 types? - by xoft - 06-10-2015, 09:36 PM
RE: Why do we need 3 Vector3 types? - by xoft - 06-10-2015, 10:11 PM
RE: Why do we need 3 Vector3 types? - by xoft - 06-11-2015, 12:13 AM



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