Why do we need 3 Vector3 types?
#7
(06-11-2015, 12:13 AM)xoft Wrote: It's not only about writing the bindings, it's about maintaining them afterwards as well. It's much better to have automated bindings generated than having to update them manually.

This just worries me because I mean the API for Lua developers is still very important. Having a clean and simple API could attract more developers. I showed my friend MCServer who is a big-time web programmer and uses Lua for game programming here and there. He was turned away because he found the API to be in a messy state. I'm not talking about the Vector3 thing in particular. It just seems like the API could use a lot of work to make it easier and more simple to use than it already is.
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Messages In This Thread
Why do we need 3 Vector3 types? - by Shadowraix - 06-10-2015, 09:06 PM
RE: Why do we need 3 Vector3 types? - by xoft - 06-10-2015, 09:36 PM
RE: Why do we need 3 Vector3 types? - by xoft - 06-10-2015, 10:11 PM
RE: Why do we need 3 Vector3 types? - by xoft - 06-11-2015, 12:13 AM
RE: Why do we need 3 Vector3 types? - by Shadowraix - 06-11-2015, 10:17 AM



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