Cubeset generator
#8
As for my original problem with the finisher precedence, I came up with a simple solution: the PieceStructures generator takes a direct argument about what structures it should generate, and can be specified multiple times:
Code:
Finishers=Trees, PieceStructures: UnderwaterBase | TreePaths, RoughRavines, PieceStructures: TestRails
(this generates Trees first, then UnderwaterBase, then TreePaths, then RoughRavines and finally TestRails)
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Messages In This Thread
Cubeset generator - by xoft - 08-10-2015, 02:22 AM
RE: Cubeset generator - by worktycho - 08-10-2015, 03:00 AM
RE: Cubeset generator - by xoft - 08-10-2015, 04:33 AM
RE: Cubeset generator - by NiLSPACE - 08-10-2015, 05:49 AM
RE: Cubeset generator - by xoft - 08-10-2015, 06:53 AM
RE: Cubeset generator - by NiLSPACE - 11-06-2015, 07:46 PM
RE: Cubeset generator - by xoft - 11-06-2015, 10:58 PM
RE: Cubeset generator - by xoft - 11-06-2015, 11:01 PM



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