[SOLVED] a_Player:SetNormalMaxSpeed(0)
#4
Pretty much the only thing I could think of in this situation without changing the FoV is using the OnPlayerMoving hook like so:


-- Lets have a table containing names of players that cannot move
StopMove = {}

-- Also, lets assume that their name was already inserted into the table somehow

function OnPlayerMoving(Player)
    -- Search through the table as key-value format
    for _, k in pairs(StopMoving) do
        -- If the player\'s name happens to match a name in the table, stop them
        if Player:GetName() == k then
            -- Returning true means that the plugin has handled the player movement itself and the server doesn\'t have to perform any further actions
            return true
        end
    end
end

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Messages In This Thread
RE: a_Player:SetNormalMaxSpeed(0) - by NiLSPACE - 11-09-2015, 08:00 PM
RE: a_Player:SetNormalMaxSpeed(0) - by heroldini - 11-09-2015, 08:09 PM
RE: [SOLVED] a_Player:SetNormalMaxSpeed(0) - by DiamondToaster - 11-10-2015, 06:25 AM



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