Saving per-player data
#1
Hello, my first question here. 

How can I set and get random per-player (cPlayer) data. I want to use it eg to store current effects of a player (when overriding them) or a position or something. A bit like just a random space to save data tied to a player

Maybe there is an obvious solution, but thanks, anyway
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Messages In This Thread
Saving per-player data - by Schwertspize - 02-18-2016, 07:34 AM
RE: Saving per-player data - by NiLSPACE - 02-18-2016, 07:56 AM
RE: Saving per-player data - by LogicParrot - 02-18-2016, 04:20 PM
RE: Saving per-player data - by Schwertspize - 02-18-2016, 05:14 PM
RE: Saving per-player data - by LogicParrot - 02-18-2016, 06:01 PM
RE: Saving per-player data - by NiLSPACE - 02-18-2016, 07:17 PM
RE: Saving per-player data - by xoft - 02-19-2016, 12:11 AM
Updated to UUID - by LogicParrot - 02-19-2016, 10:57 PM
RE: Saving per-player data - by Schwertspize - 02-20-2016, 07:11 AM
RE: Saving per-player data - by LogicParrot - 02-20-2016, 07:40 AM



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