Saving per-player data
#4
I would prefer writing a separate file for each player, but how to store any data just in memory? (and accessing it, with the corresponding cPlayer object)
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Saving per-player data - by Schwertspize - 02-18-2016, 07:34 AM
RE: Saving per-player data - by NiLSPACE - 02-18-2016, 07:56 AM
RE: Saving per-player data - by LogicParrot - 02-18-2016, 04:20 PM
RE: Saving per-player data - by Schwertspize - 02-18-2016, 05:14 PM
RE: Saving per-player data - by LogicParrot - 02-18-2016, 06:01 PM
RE: Saving per-player data - by NiLSPACE - 02-18-2016, 07:17 PM
RE: Saving per-player data - by xoft - 02-19-2016, 12:11 AM
Updated to UUID - by LogicParrot - 02-19-2016, 10:57 PM
RE: Saving per-player data - by Schwertspize - 02-20-2016, 07:11 AM
RE: Saving per-player data - by LogicParrot - 02-20-2016, 07:40 AM



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