Saving per-player data
#6
Another possibility is to use a class to store per-player data. We use it in for example WorldEdit: https://github.com/cuberite/WorldEdit/bl...rState.lua
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Saving per-player data - by Schwertspize - 02-18-2016, 07:34 AM
RE: Saving per-player data - by NiLSPACE - 02-18-2016, 07:56 AM
RE: Saving per-player data - by LogicParrot - 02-18-2016, 04:20 PM
RE: Saving per-player data - by Schwertspize - 02-18-2016, 05:14 PM
RE: Saving per-player data - by LogicParrot - 02-18-2016, 06:01 PM
RE: Saving per-player data - by NiLSPACE - 02-18-2016, 07:17 PM
RE: Saving per-player data - by xoft - 02-19-2016, 12:11 AM
Updated to UUID - by LogicParrot - 02-19-2016, 10:57 PM
RE: Saving per-player data - by Schwertspize - 02-20-2016, 07:11 AM
RE: Saving per-player data - by LogicParrot - 02-20-2016, 07:40 AM



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