Saving per-player data
#7
Rather than addressing by playername, you should address by UUID, other than that, this is most likely the best approach so far. Also, it allows you to serialize the data to a DB when you decide to make it permanent at a later point in the development.
Reply
Thanks given by:


Messages In This Thread
Saving per-player data - by Schwertspize - 02-18-2016, 07:34 AM
RE: Saving per-player data - by NiLSPACE - 02-18-2016, 07:56 AM
RE: Saving per-player data - by LogicParrot - 02-18-2016, 04:20 PM
RE: Saving per-player data - by Schwertspize - 02-18-2016, 05:14 PM
RE: Saving per-player data - by LogicParrot - 02-18-2016, 06:01 PM
RE: Saving per-player data - by NiLSPACE - 02-18-2016, 07:17 PM
RE: Saving per-player data - by xoft - 02-19-2016, 12:11 AM
Updated to UUID - by LogicParrot - 02-19-2016, 10:57 PM
RE: Saving per-player data - by Schwertspize - 02-20-2016, 07:11 AM
RE: Saving per-player data - by LogicParrot - 02-20-2016, 07:40 AM



Users browsing this thread: 1 Guest(s)