Differentiating between join and respawn
#2
Hm good question.

My idea that I have now would be to add the player in HOOK_PLAYER_JOINED to a global list and if the player spawns in HOOK_PLAYER_SPAWNED and is in the list then you know that he spawned due to login. If he is not in the list the player re-spawned. Run the your code and then remove the player from the list.
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RE: How different between join and spawn - by Seadragon91 - 05-20-2017, 05:03 AM



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