Player:SetPosition() with SpawnHook in other World
#9
You can save the UUID of the player using Victim:GetUUID(). Later on you can use
cRoot:Get():DoWithPlayerByUUID(uuid, function(player)
   -- use SetLastBedPos here.
end);
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RE: Player:SetPosition() with SpawnHook in other World - by NiLSPACE - 05-24-2017, 06:10 PM



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