Multi-thread game logic
#1
Hi all. This server is amazing! Thanks for good soft.
I am C++ programmer and I can help you with this project.
As I know , game logic cannot be run on many CPU cores now. I read sources and didn't find anything parallel in it. Is it right?
Chunks can be update independent from each other, so it is possible to make method tick() in cChunkMap parallel. Is it necessary? Does it speed up the server?

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Messages In This Thread
Multi-thread game logic - by geser - 01-24-2012, 06:29 PM
RE: Multi-thread game logic - by mtilden - 01-24-2012, 08:09 PM
RE: Multi-thread game logic - by FakeTruth - 01-24-2012, 10:58 PM
RE: Multi-thread game logic - by geser - 01-25-2012, 12:44 AM
RE: Multi-thread game logic - by FakeTruth - 01-25-2012, 02:25 AM
RE: Multi-thread game logic - by geser - 01-27-2012, 08:35 PM
RE: Multi-thread game logic - by FakeTruth - 01-27-2012, 09:22 PM



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