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Threading revision in cClientHandle
#6
I can see one side-effect that I haven't observed before, but it might just be that I didn't check too much.
A player can place a block that collides with their bounding box (i. e. under their feet or into their face), the server doesn't make any checks against this.
Can anyone confirm whether this is new behaviour since rev 244 or has this been observed before?
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Messages In This Thread
Threading revision in cClientHandle - by xoft - 02-03-2012, 07:02 PM
RE: Threading revision in cClientHandle - by xoft - 02-06-2012, 03:04 AM
RE: Threading revision in cClientHandle - by xoft - 02-08-2012, 08:10 PM
RE: Threading revision in cClientHandle - by xoft - 02-08-2012, 10:52 PM
RE: Threading revision in cClientHandle - by xoft - 02-09-2012, 03:24 AM



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