Changes to loot in generated Structures
#11
The default ones also - ok
No it isn’t. I already got a parser in lua - gotta move that to cpp.

The blocks is quite overkill yeah. At this point I added chests (any container - it‘s just the vanilla name) and mobs - that’s a nice tool too I think.

So we drop any other entity/block/...

Some monsters use the fishing loot table in their loot tables. This would be nice to include
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RE: Changes to loot in generated Structures - by 12xx12 - 08-30-2020, 06:09 PM



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