Monster in differen versions
#5
Wouldn't a solution using armor stands and falling block entities work? for example, using a white concrete falling sand entity to represent the shulker and having invisible armor stands with a certain block (maybe pink glass), on its head to represent the projectiles. Ofc, this would mean the armor stands need to be implemented.
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Messages In This Thread
Monster in differen versions - by 12xx12 - 09-26-2020, 08:12 AM
RE: Monster in differen versions - by Mathias - 09-26-2020, 09:04 AM
RE: Monster in differen versions - by 12xx12 - 09-26-2020, 05:11 PM
RE: Monster in differen versions - by tigerw - 09-27-2020, 09:07 AM
RE: Monster in differen versions - by Krystilize - 09-27-2020, 09:22 AM
RE: Monster in differen versions - by tigerw - 09-27-2020, 09:18 PM
RE: Monster in differen versions - by Krystilize - 09-28-2020, 10:52 AM



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