[FIXED] can't join when you got mods installed
#2
There are 2 places in the code that can kick you with that message:
1, Your client sends a different username in the login packet than in the handshake packet
2, Your client sends an unexpected packet before fully joining the game. A specific warning message is output to the console, "Invalid packet in state N: 0xAB from client XYZ".

If it's the first case, tough luck, I don't think relaxing this test would be wise security-wise.

If it's the second case, let me know the exact packet type (0xAB in the message) and the state number, I'll see if it can be made to work.
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RE: can't join when you got mods installed - by xoft - 02-25-2012, 05:35 AM



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