Some semi-random thoughts on terrain generation
#5
Thinking it through, ores are just a special case of structures and don't make much sense to implement otherwise. Especially if we throw underground dirt and gravel pockets into the equation. They just need a different set of parameters, but they share the same interface and logic - first vector data is generated describing the structure, independent of chunk borders, and only then chunks are intersected with this image to generate the actual block data.
Reply
Thanks given by:


Messages In This Thread
RE: Some semi-random thoughts on terrain generation - by xoft - 03-26-2012, 05:11 AM



Users browsing this thread: 2 Guest(s)