Some semi-random thoughts on terrain generation
#8
Actually I liked the pre-1.9 biomes more, so I just might be reproducing that first.
MCServer can use whatever biomes we want and then translate those biome IDs into client IDs as needed. On the client, the only two things a biome is governing is the foliage color and precipitation, so as long as we map logically, we can do whatever we want internally.

There's just too many problems with the 8-block-delayed generation of trees and villages, I think I'll go the other way - modify the possible overhang generator to work nicely with trees instead. So all the blocks are generated in one pass and the lighting in second pass, correctly.
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RE: Some semi-random thoughts on terrain generation - by xoft - 03-28-2012, 05:04 AM



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